Thursday, February 19, 2009

ConceptArt.Org Dallas Workshop

Hey everyone. ConceptArt.org is hosting another of it's workshops. This time it's in Dallas, Texas at the end of March.

For those of you not familiar with the workshops, they are geared toward people interested in art, illustration, and entertainment art and is open to professionals, students, and hobbyists alike.

ConceptArt.org is a non profit organization dedicated to helping both new and experienced artists grow and evolve as well as help protect artists from a rapidly changing (and not always friendly) industry environment. All proceeds from the workshop go to supporting ConceptArt.Org's website and events.

You can find out more about the workshop and how to attend here.

Here's a giant instructor list:

Marko Djurdjevic - Illustrator-Concept Artist- Marvel
Jason Chan - Sr. Concept Artist - Massive Black/ConceptArt.Org
El Coro-Art Director - Massive Black Inc.
Justin Sweet- Art Director/Illustrator/Concept Artist - Carbon Canyon Studios
Vance Kovacs - 2d/3d Concept Artist/Art Director/Illustrator - Carbon Canyon Studios
Frank Beddor- Producer/Writer/Creator- Automatic Pictures (Something About Mary, Looking Glass Wars)
Paul Jaquays- Senior Artist- Ensemble Studios (Independent)
Dan Milligan- Storyboard Artist - Independent
Andrew Jones - Massive Black/ConceptArt.Org
J.E. Sawyer - Lead Designer - Obsidian Entertainment
Jason Manley - President Massive Black/ConceptArt.Org
Jeff Brown - Senior Animator- LucasArts
Brett Briley- 3D Character Artist - id software
Alex Velazquez - 3D Character Artist - id software
Wes Burt - Sr. Concept Artist - Massive Black
Noxizmad - Sr. Concept Artist - Massive Black
Chris Hatala - Animation Director - Massive Black
James Kei - Sr. Concept Artist - Massive Black
Carl Dobsky - Founder ConceptArt Atelier / Fine Artist
Kemp Remillard - Sr. 2d/3d Concept Artist - Massive Black
Rich Doble - Sr. Concept Artist - Massive Black
Sam Brown - 2D/3D Concept Artist - Massive Black
Dan Staton- 3D Studio Director - Massive Black Shanghai
Phil Holland - Cinematographer- Rhythm and Hues
Nick Constantine - Sr. Concept Artist - Massive Black
Whit Brachna- Concept Artist- Massive Black
David Levy - Senior Concept Artist - Steambot
Sammy Hall- Concept Artist - Nintendo
Brad Clark - Technical Artist/Animator - Independent
Greg Manchess - Illustrator
Irene Gallo - Art Director - Tor
Jon Foster - Illustrator
Limbert Fabian - Art Director/Gallery Curator - Reel FX
John Mueller - Art Director - THQ
Dave Dorman - Illustrator - Independent
Aleksi Briclot - Art Director - DontNod Entertainment
Lorne Lanning - Creative Director/Executive- Oddworld Inhabitants
Sherry McKenna - CEO - Oddword Inhabitants
Vitaliy Naymushin - 3d Character Artist - id software
Christopher Appelhans- Senior Concept Artist - FrogHatStudios.com
Jason Felix - Artist - Independent
Marshall Vandruff - Artist/Educator - Independent
Michael Mentler- Artist/Educator - Independent
Shawn Barber - Fine Artist/Educator/illustrator - Independent
Kevin Llewellyn - Fine Artist - Independent
William Whitaker - Master Painter- Independent
Mike Bierek - Concept Artist - Massive Black
Mikko Kinnunen - Concept Artist - Bioware

Playboy (NSFW)

I got the chance to get a piece into Playboy this past December. This is a piece I did at MassiveBlack for Deep Silver's Ride to Hell. This image was featured in Playboy's "Girl's of Gaming" in their December 08 issue. I also have to give props to Shon Mitchell for modeling out that chopper and Chris Hatala for the 3D posing.

Book Covers (and an interior)

A couple of book covers I did last year are coming out.


This image is for the UK version of The Hunger Games by Suzanne Collins



This book cover is for Theatre Illuminata Part 1: Eyes Like Stars by Lisa Mantchev

Magic: The Gathering - Conflux

A few more of my Magic: The Gathering cards have been released in the Conflux expansion pack.



Dragon Age: Origins

BioWare, creators of Mass Effect, Star Wars: Knights of the Old Republic, Jade Empire, and Neverwinter Nights is releasing a new game IP soon called Dragon Age.

The first installment, Dragon Age: Origins is slated for a late 2009 release.

Here are some illustrations I did at Massive Black for their marketing campaign, which focuses on the different Origin stories that the player can choose (and play) when starting the game.